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Should the DRB join forces with another guild?
You good at building characters? Help me out! I_vote_lcap88%You good at building characters? Help me out! I_vote_rcap 88% [ 7 ]
You good at building characters? Help me out! I_vote_lcap13%You good at building characters? Help me out! I_vote_rcap 13% [ 1 ]

Total Votes : 8


    You good at building characters? Help me out!

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    zorminster
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    Post by zorminster on Sun 06 Sep 2009, 5:10 pm

    My concept: I want something that's got a lot of fun to play value and some challenge but doesn't hinder a group. It'd be darned nice if it actually helped them out. I love the thought of someone stepping out of the shadows with a big two handed blade (be it axe or sword) and just going berserk. To that end, here are my aspirations for the build in order of priority

    Objectives
    .5) Not a warforged

    1) Two handed weapon with a damage die equal to, or larger than, 1d12.

    2) Ample sneak attack damage

    3) Sufficient trap finding and removal skills- i expect he will blow some in elite but i'd like normal runs to be something i never even worry about and hard runs to be something i'm confident at

    4) Itd be nice to survive a few encounters...not too many though ;p

    Really hope someone can help me out with this!
    Easybakeoven
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    Post by Easybakeoven on Wed 09 Sep 2009, 12:26 am

    Two questions

    1. Do you have access to 32 pt build?

    2. If not do u have access to drow?

    Ok i lied and only cause i love warforged

    Why no warforged?
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    zorminster
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    Post by zorminster on Wed 09 Sep 2009, 12:44 am

    just don't like warforged... and refuse to count on uppity wizards to heal me ;p

    I'll have drow by the time i do this, no 32pt though
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    paclly
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    Post by paclly on Fri 11 Sep 2009, 11:56 am

    That's no a right concept of wf counting on wizs to heal. WFs can be healed by both divine and arcane spells. . With enhancements and gears, a wf can get over 100% healing amplication. In addition to DR and immunities a wf has, this actually leads to a higher flexibility and survivability. Of course, it's a different story if you simply don't like the look or the idea of wf, just don't get it wrong of the healing part of being a wf.

    With the objectives you listed. There're a few need to be clarified by you before I try to recommand you a build. Since you cleared stated the weapon you want, which locks you out of all but 2, greatsword and greataxe, do you plan on dealing a lot damage from the weapons? Because the problem with "ample sneak attack damage" you listed here is that if you do enough damage just from your weapons, enhancements and such, you will have aggro and will land ~~NO~~ sneak attack, much less "ample" sneak attack damage you concerned. You need to clarify that if you want your main damage from sneak attack damage or not from sneak attack damage. This determines how many levels of rogues you'll be taking.

    The trap skills part isn't a huge problem, if you can get the how many level of rogues you're taking straight.

    I'll wait for your reply before I go further. If you need and catch me in game, I'll be glad to help you out on your build. After all, it's easier to chat in game than here.

    Find me on Paclly/Hust/Redshortie/Retrofire/Taciturn/Crazywing.
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    zorminster
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    Post by zorminster on Fri 11 Sep 2009, 4:29 pm

    honestly I don't know whether i intend on most damage being SA or weapon. I'm not entirely sure it matters to me actually.

    W/ regards to the weapon, yea i expected it to be GS or GA- wasn't sure that there wasn't another weapon i wasn't thinking of and didn't want to exclude another big 2 hander without realizing it. I really want it to be a 2hander build for some reason instead of TWF; thats why i've made the distinction at all.


    upon playing a bit more and learning some more of how stuff works i'm not entirely certain I even remotely care about sneaking around... don't need it to SA so no real point in it for this guy. I suppose if i'm going 2H im better off with big damage from weapons since i wont be swinging as many times as with TWF=>less SA damage.
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    paclly
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    Post by paclly on Sat 12 Sep 2009, 3:22 am

    Since you want to concentrate on 2 handed weapon, barbarian seems to be no 2nd thought, especially you want to pair with rogue skills at the same time.

    Here's a 18barb/2rog build that should fit your main objectives. He's got enough trap skills to handle most traps in the game. You can work around your enhancements for a bit if you really need extra 1 points in search/disable device skills. He hits hard, have enough hp(600s-700s raged depends on gears/enhancements) to survive. He's got evasion, with 12 base +3dex item +5 resist item +1 alchemical +1 haste +4 gh +2head of good fortune= 28 reflex +6 improved uncanny dodge = 34 for traps & big fights when needed to make evasion work. All you need is a +1 int tome to use at lv1. Make sure it's one of those old +1 int tomes that can be used at lv1.

    Feat wise, toughness, two weapon fighting, improved two weapon fighting, greater two weapon fighting, power attack and improved critical - slashing seem to be the only choice to maximize your damage. With the dwarven axe damage enhancements, you'll want to use only greataxes. You'll lose a bit damage when you use greatswords. There's a feat at lv18 you can choose freely to help whatever you want. I chose quick draw for you to minimize the time needed for activating clickies and boosts. You can choose feats to help with rogue skills or reflex saves if you want. You can also drop some toughness enhancements to pick up some rogue enhancements if you find the need. After all, you have enough hp with 18 levels of barbarian when you're raged.

    This guy also has umd skills that's capable of using a lot wands/scrolls to aid your fight and survivability. You can get an umd of 19 ranks +1 cha mod +5 seven fingered gloves +2 head of good fortune +6 shroud item +4 gh +3 rogue boost = 40umd, using heal scrolls with no failure. You can use resist(11) wands to give yourself 30 pts resist, protection from energy wands for energy protection, stoneskin wands for 10 dr/adamantine, fireshield scrolls for 50% reduction on fire/cold damage, res scrolls to raise dead members when needed...the list goes on.

    The main downside for this build is, you need to concentration all your skill points into rogue skills, so you can't get some other useful skills high. The reason that I planned this toon to take 2nd lv of rogue at lv9 is to maximize the open lock skills. When you try to build yours, you can take 2nd lv of rogue earlier, but you'll end up with lower rogue skills. You can also choose to put the points in jump into balance instead. Even though I consider balance is more important than jump, I simply put the points in jump because jump is a class skill for barbarian too, just to make the number look better. Rolling Eyes The other downside is that, this toon has virtually no ac, which means you'll get hit a lot. Well, that's the way barbarians live, you gotta pay for the damage you do. Rolling Eyes This guy's will saves is pretty low too, you may find the need to use last feat to help will saves. You'll find it out at later and can always swap out the feat when needed.

    You can go to http://www.rjcyberware.com/ to download the character plannar I use below and plan your toon ahead. Direct download link is http://www.rjcyberware.com/DDO/DDOCharGen.zip.

    Character Plan by DDO Character Planner Version 3.06
    DDO Character Planner Home Page

    28 pts Dwarven barb rogue
    Level 20 Neutral Good Dwarf Male
    (18 Barbarian / 2 Rogue)
    Hit Points: 460
    Spell Points: 0

    BAB: 19/19/24/2929
    Fortitude: 18
    Reflex: 12
    Will: 6

    Starting Ending Feat/Enhancement
    Base Stats Base Stats Modified Stats
    Abilities (Level 1) (Level 20) (Level 20)
    Strength 16 24 24
    Dexterity 12 15 16
    Constitution 16 19 24
    Intelligence 15 16 16
    Wisdom 8 10 10
    Charisma 6 8 8

    Tomes Used
    +1 Tome of Intelligence used at level 1
    +3 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    +3 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)
    Balance 5 7 11
    Bluff -2 -1 -1
    Concentration 3 7 7
    Diplomacy 2 3 3
    Disable Device 7 26 26
    Haggle -2 -1 -1
    Heal -1 0 0
    Hide 1 3 3
    Intimidate 2 3 3
    Jump 7 19 19
    Listen -1 0 0
    Move Silently 1 3 3
    Open Lock 5 20 20
    Perform n/a n/a n/a
    Repair 3 3 3
    Search 7 26 28
    Spot 3 4 4
    Swim 3 7 7
    Tumble 5 7 7
    Use Magic Device 2 22 22

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Simple Weaponn Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip

    Level 2 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rage
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder

    Level 3 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Damage Reduction
    Feat: (Automatic) Uncanny Dodge

    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Trap Sense

    Level 5 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 6 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Improved Uncanny Dodge

    Level 7 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 9 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+8 )
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Automatic) Evasion

    Level 10 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 11 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 13 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Greater Rage

    Level 14 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Usee Magic Device (+1)

    Level 15 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting

    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Indomitable Will

    Level 17 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 18 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quick Draw

    Level 19 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Hardy Rage III
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Barbarian Constitution III
    Enhancement: Rogue Dexterity I
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II


    Tell me your further thoughts and needs on the builds and I'll be glad to help.

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